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authorOlivia Mackintosh <livvy@base.nu>2020-04-21 18:33:32 +0100
committerOlivia Mackintosh <livvy@base.nu>2020-04-21 18:33:32 +0100
commitddd234ea1ff2924e587372aa12c4d5cda99a0ce0 (patch)
treef5c6f28a18b726d04fcbb351341df4fb05714385 /src/config.json
downloadtiny-ddd234ea1ff2924e587372aa12c4d5cda99a0ce0.tar.gz
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+{
+ "window":{ // default window size / state, if there's a setup dialog, it will override it
+ "width":1920,
+ "height":1080,
+ "fullscreen":true
+ },
+ "font":{ // all paths in the file are also relative to the binary, but again, can be absolute paths if that's more convenient
+ "file":"Input-Regular_(InputMono-Medium).ttf",
+ "size":16
+ },
+ "rendering":{
+ "fftSmoothFactor": 0.9, // 0.0 means there's no smoothing at all, 1.0 means the FFT is completely smoothed flat
+ "fftAmplification": 1.0, // 1.0 means no change, larger values will result in brighter/stronger bands, smaller values in darker/weaker ones
+ },
+ "textures":{ // the keys below will become the shader variable names
+ "texChecker":"textures/checker.png",
+ "texNoise":"textures/noise.png",
+ "texTex1":"textures/tex1.jpg"
+ },
+ "gui":{
+ "outputHeight": 200,
+ "opacity": 192, // 255 means the editor occludes the effect completely, 0 means the editor is fully transparent
+ "texturePreviewWidth": 64,
+ "spacesForTabs": false,
+ "tabSize": 8,
+ "visibleWhitespace": true,
+ "autoIndent": "smart", // can be "none", "preserve" or "smart"
+ },
+ "midi":{ // the keys below will become the shader variable names, the values are the CC numbers
+ "fMidiKnob": 16, // e.g. this would be CC#16, i.e. by default the leftmost knob on a nanoKONTROL 2
+ },
+ // this section is if you want to enable NDI streaming; otherwise just ignore it
+ "ndi":{
+ "enabled": true,
+ "connectionString": "<ndi_product something=\"123\"/>", // metadata sent to the receiver; completely optional
+ "identifier": "hello!", // additional string to the device name; helps source discovery/identification in the receiver if there are multiple sources on the network
+ "frameRate": 60.0, // frames per second
+ "progressive": true, // progressive or interleaved?
+ },
+ "postExitCmd":"copy_to_dropbox.bat" // this command gets ran when you quit Bonzomatic, and the shader filename gets passed to it as first parameter. Use this to take regular backups.
+}